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A Squad of Your Own

Quest #13624 Level 21 Ashenvale Alliance only no runs yet

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What to do

Use a squad of Maestra's Post Sentinels to destroy 3 Ashenvale Wreckers and slay 10 Horde Invaders.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

I certainly hope that you're here to help, <class>. The situation is as dire as it appears. To put it quite simply, we are losing!

My girls and I are the last line of defense against the Horde, but we're not going to get out of this one without taking the fight to them. Up for a challenge?

I have a small squad of sentinels that I can loan to you. Get them close and I'm certain that their magic arrows can destroy those wreckers and invaders.

Speak to me again if you need replacements.

Progress

That's not nearly enough, <class>. We're about to lose our ground here and when that happens, it's all over for this section of the forest.

We must hold the line here!

Completion

I'd received a report about you from some of my scouts out in the forest but I had no idea how capable you are!

Thank you, <name>. With what you've accomplished the tide is turned. I've no doubt now that we'll rout them by the end of the day!

Category: Ashenvale.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
13s
and 10s 20c more at level 90, the level cap, in place of the experience
Experience
1,650
at level 26 or lower; less above
By character level
LevelExperienceShare
19–26 1,650 100%
27 1,300 80%
28 1,000 60%
29 650 40%
30 330 20%
31–89 170 10%
90 none 10s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 21, requires level 19
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where A Squad of Your Own starts and ends in Ashenvale
Where A Squad of Your Own starts and ends in Ashenvale
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Ashenvale
Relevant locations in Ashenvale
  • Ashenvale
    • Sentinel Onaeya Starts the quest · 26.7, 36.9
    • Sentinel Onaeya Hand the quest in · 26.7, 36.9
    • Ashenvale Wrecker Quest objective · 26.0, 38.6
    • Horde Invader Quest objective · 26.8, 40.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Ashenvale), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of A Squad of Your Own in Ashenvale
Overview of A Squad of Your Own in Ashenvale
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem