What to do
Use Gorat's Imbued Blood on Gorat's corpse, then defeat Captain Elendilad.
Objective by objective
- Kill or interact with Captain Elendilad NPC #33302
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Fortune is with us this day, <race>.
Gorat's blood was fresh enough for me to conduct a special ritual taught to me as a child.
Use this imbued blood on Gorat's corpse to summon forth his lingering spirit.
Do his final bidding, then report back here to Kadrak.
Spirits keep you safe, friend.
Completion
Well done, <race>.
The elf captain is dead and the soul of one of our beloved brethren can sleep in peace.
I shall pass on word of your deeds to my superiors in Orgrimmar.
Category: Ashenvale.
What you need
- Handed to you when you accept it
- Gorat's Imbued Blood
The reward
-
Gorat's Bequest
item #56644 · Uncommon · item level 21 · sells for 10s 90c
-
Kadrak's Breastplate
item #56645 · Uncommon · item level 21 · sells for 14s 61c
- Money
- 25s
- and 12s 60c more at level 90, the level cap, in place of the experience
- Experience
- 2,050
-
at level 26 or lower; less above
By character level
Level Experience Share 19–26 2,050 100% 27 1,650 80% 28 1,250 60% 29 825 40% 30 410 20% 31–89 210 10% 90 none 12s 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 2,050 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Orgrimmar +350
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 21, requires level 19
- Profession
- none
- Repeats
- once only
The chain
Before this
- To Dinah, at Once! #13620 · any one of these
After this
- Got Wood? #13628
Where it starts and ends
- Starts at
-
- Dinah Halfmoon npc · The Barrens at 0.424, 0.158
- Hand in to
-
- Kadrak npc · The Barrens at 0.423, 0.152
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Barrens
-
Dinah Halfmoon
Starts the quest · 42.4, 15.8
-
Kadrak
Hand the quest in · 42.4, 15.2
-
-
Ashenvale
-
Captain Elendilad
Quest objective · 65.6, 82.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 3 runs by 2 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 3) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 2) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 4 min 17 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 2,255 XP, done around level 22.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Barrens), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.420, 0.160 median of 2 recorded accepts on The Barrens
- Turn in
- 0.425, 0.150 median of 2 recorded turn-ins on The Barrens
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 3 runs.
Objective 1 — needs 1
Players finish it about 2 min 50 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.660, 0.820 weight 1.00, 3 points
2 recorded positions in Ashenvale.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
– | 0 | 22 | 25s |
| Bananaroot-Hoptallus |
– | 0 | 22 | – |
Community notes
Nobody has added a note to this quest yet.