What to do
Truun at Mor'shan Ramparts wants you to collect 10 Serviceable Arrows from the Fallen Sky Lake region.
Objective by objective
- Collect Serviceable Arrow item #45004
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Greetings, <class>, and welcome to the Ramparts.
Things may appear a little chaotic here but do not worry. Kadrak has this juncture sealed up tight. Not a single elf has breached our lines!
While you're here... I'm expecting a shipment of fresh supplies from Orgrimmar any day, but our watchmen are running dangerously low on arrows.
Bring me any you find and I will make it worth your trouble.
Progress
Have you collected the arrows we need, <class>?
Completion
Well done, <class>.
This should help get us by until our shipment arrives.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 13s
- and 10s 20c more at level 90, the level cap, in place of the experience
- Experience
- 1,650
-
at level 26 or lower; less above
By character level
Level Experience Share 19–26 1,650 100% 27 1,300 80% 28 1,000 60% 29 650 40% 30 330 20% 31–89 170 10% 90 none 10s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 1,650 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Orgrimmar +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 21, requires level 19
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 3 runs by 2 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 3) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 2) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 7 min 30 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 1,815 XP, done around level 22.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Ashenvale), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.420, 0.150 median of 2 recorded accepts on The Barrens
- Turn in
- 0.420, 0.150 median of 2 recorded turn-ins on The Barrens
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 3 runs.
Objective 1 — needs 10
Players finish it about 6 min 2 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.666, 0.866 weight 0.95, 19 points
19 recorded positions in Ashenvale, plus 1 on another map (not plotted).
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
– | 0 | 22 | 13s |
| Bananaroot-Hoptallus |
– | 0 | 21 | – |
Community notes
Nobody has added a note to this quest yet.