What to do
Kadrak at Mor'shan Ramparts wants you to kill 5 Ashenvale Skirmishers and 5 Ashenvale Bowmen.
Objective by objective
- Kill or interact with Ashenvale Skirmisher NPC #33193
- Kill or interact with Ashenvale Bowman NPC #33195
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Lok'tar, <race>!
The campaign is finally underway! Soon, all of Ashenvale will be in the grip of the Horde.
As we expected, our offensive is forcing the enemy to test our defenses at every position.
Here at Mor'shan, their assault has been decimated! But as the vice tightens, they will have no choice but to continue to press us here.
Scout the region, <class>. Search for night elf survivors and cut them down before they can regroup for another assault!
Progress
Was your hunt successful, <race>?
Completion
Good work, <class>!
Your efforts will help keep the enemy on their heels while our forces sweep across the land!
Category: Ashenvale.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 13s
- and 10s 20c more at level 90, the level cap, in place of the experience
- Experience
- 1,650
-
at level 26 or lower; less above
By character level
Level Experience Share 19–26 1,650 100% 27 1,300 80% 28 1,000 60% 29 650 40% 30 330 20% 31–89 170 10% 90 none 10s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 1,650 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Orgrimmar +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 21, requires level 19
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
- The Barrens
-
Ashenvale
-
Ashenvale Skirmisher
Quest objective · 65.4, 85.2
-
Ashenvale Bowman
Quest objective · 65.6, 85.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 3 runs by 2 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 3) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 2) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 7 min 29 s.
Counting every recorded attempt, finished or not.
7 tracked kills, typically 1,815 XP, done around level 21.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Barrens), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.430, 0.150 median of 2 recorded accepts on The Barrens
- Turn in
- 0.430, 0.150 median of 2 recorded turn-ins on The Barrens
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 3 runs.
Objective 1 — needs 5
Players finish it about 2 min 52 s into the quest (median over 2 runs, low confidence). order not certain yet
Go to (published hotspots):
- 0.420, 0.140 weight 0.81, 13 points
7 recorded positions in The Barrens, plus 3 on another map (not plotted).
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 2 — needs 5
Players finish it about 3 min 32 s into the quest (median over 2 runs, low confidence). order not certain yet
Go to (published hotspots):
- 0.420, 0.140 weight 0.77, 13 points
6 recorded positions in The Barrens, plus 4 on another map (not plotted).
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
– | 0 | 21 | 13s |
| Bananaroot-Hoptallus |
– | 0 | 21 | – |
Community notes
Nobody has added a note to this quest yet.