What to do
Gorbold Steelhand at Lor'danel wants you to speak to Gary for further instructions.
Objective by objective
- Kill (any of) Greymist Tidehunter NPC #33262 counts 2 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
You look like an able sort!
There are a great number of wrecks off of the coast here... most old, some new. For quite some time, I've been trying to get at their holds and put their valuables to more use, but there's a nasty infestation of murlocs that seem to have other ideas. I've sent scores of adventurers and none have returned.
Worry not, I've learned my lesson, and that is not your fate. Swim to the due north and look for Gary. He'll explain the new plan. It's pretty simple really.
Progress
You done yet, boy?
Completion
The decoys worked then? Great to hear it! Don't you worry yourself one bit about the treasures. Me and Gary will take care of the rest this time around.
Truth be told, if something went wrong again and I lost any more of you adventurer types, I'm pretty sure they'd kick me out of town.
Category: Darkshore.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Shipwreck Bow
item #52646 · Uncommon · item level 13 · sells for 7s 31c
-
Glowing Murloc Eye
item #52652 · Uncommon · item level 13 · sells for 3s 59c
- Money
- 6s
- and 5s 40c more at level 90, the level cap, in place of the experience
- Experience
- 900
-
at level 18 or lower; less above
By character level
Level Experience Share 8–18 900 100% 19 725 80% 20 550 60% 21 360 40% 22 180 20% 23–89 90 10% 90 none 5s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Darnassus +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 13, requires level 8
- Profession
- none
- Repeats
- once only
The chain
Before this
- Ritual Materials #13566 · all of these
- The Ritual Bond #13569 · all of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Gorbold Steelhand npc · Darkshore at 0.510, 0.192
- Hand in to
-
- Gorbold Steelhand npc · Darkshore at 0.510, 0.192
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Darkshore
-
Gorbold Steelhand
Starts the quest · 51.0, 19.2
-
Gorbold Steelhand
Hand the quest in · 51.0, 19.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Darkshore), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.