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Call Down the Thunder

Quest #13558 Level 16 Darkshore Alliance only no runs yet

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What to do

Use Aetherion's Ritual Orb and obtain Aetherion's Essence.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Aetherion is almost in our world, but he can still be dealt with!

At the end of the dock floats a ritual orb. I want you to use it to complete the ritual, beckoning the elemental lord down from his vortex.

Trust me, <name>, I and the other spirits that you have freed will greatly weaken Aetherion. However, it will be up to you to finish him off for good and save the Kaldorei people of Darkshore from utter destruction.

Deliver his essence to Corvine Moonrise at the refugee camp so he will know.

Progress

You have returned. What news do you bring?

Completion

Yalda? The spirits of others from the Ruins of Auberdine?

<The druid ponders what you've conveyed about your adventure in the ruins.>

I remember them all. They will be dearly missed, but they have moved on into the Goddess's embrace and that is for the best.

Ande'thoras-ethil, may your troubles be diminished, <name>!

Category: Darkshore.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
16s
and 9s more at level 90, the level cap, in place of the experience
Experience
1,450
at level 21 or lower; less above
By character level
LevelExperienceShare
13–21 1,450 100%
22 1,150 80%
23 875 60%
24 575 40%
25 290 20%
26–89 150 10%
90 none 9s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 16, requires level 13
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
  • Yalda npc · Darkshore at 0.391, 0.432
Hand in to
Where Call Down the Thunder starts and ends in Darkshore
Where Call Down the Thunder starts and ends in Darkshore
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Darkshore
Relevant locations in Darkshore
  • Darkshore
    • Yalda Starts the quest · 39.1, 43.2
    • Corvine Moonrise Hand the quest in · 42.7, 45.1
    • Aetherion Quest objective · 36.6, 41.0

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Darkshore), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Call Down the Thunder in Darkshore
Overview of Call Down the Thunder in Darkshore
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem