What to do
Use the moonwell in the Ruins of Auberdine to destroy 8 sets of Frenzied Cyclone Bracers.
Objective by objective
- Kill or interact with Frenzied Cyclone Bracers Kill Credit Bunny NPC #32986
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
If we're going to take the Ruins of Auberdine back from the Twilight's Hammer, the elementals that they've summoned must be dealt with on a permanent basis.
That's where you come in.
Look, I don't expect you to retake the town, but while we're healing up here, you can soften them up for us.
To permanently deal with the frenzied cyclones, head west, kill them, take their bracers, and put them in the moonwell. That will destroy the bracers and keep those elementals from being resummoned.
Completion
I cannot thank you enough, <name>. Now we'll have a fighting chance to retake the ruins as soon as we are in better health.
Category: Darkshore.
What you need
- You must be carrying
The reward
-
Becalmed Bracers
item #52593 · Uncommon · item level 15 · sells for 3s 4c
-
Tranquil Bracers
item #52617 · Uncommon · item level 15 · sells for 3s 9c
- Money
- 7s
- and 6s 60c more at level 90, the level cap, in place of the experience
- Experience
- 1,050
-
at level 20 or lower; less above
By character level
Level Experience Share 13–20 1,050 100% 21 850 80% 22 625 60% 23 420 40% 24 210 20% 25–89 110 10% 90 none 6s 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Darnassus +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 15, requires level 13
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Sentinel Selarin npc · Darkshore at 0.425, 0.452
- Hand in to
-
- Sentinel Selarin npc · Darkshore at 0.425, 0.452
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Darkshore
-
Sentinel Selarin
Starts the quest · 42.5, 45.1
-
Sentinel Selarin
Hand the quest in · 42.5, 45.1
-
Frenzied Cyclone
Quest objective · 41.0, 41.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Darkshore), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.