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Free Your Mind

Quest #12893 Level 80 Icecrown AllianceHorde no runs yet

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What to do

Baron Sliver at the Shadow Vault wants you to use the Sovereign Rod on the corpses of Vile, Lady Nightswood, and The Leaper.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Vile, Lady Nightswood, and The Leaper would make excellent weapons in the fight against the Lich King if they can be broken from his will. That is what the Sovereign Rod is for.

You'll find them on the ledges to the east and west of the vault, as well as on the mid-tier of the vault above us. The rod is to be used upon the corpses of the three.

Fly now. We will have them as our own!

Progress

You have NOT turned them yet. Do not insult my intelligence, <class>!

Completion

We will put those three to good use once we finally take the vault.

Speaking of which....

Category: Icecrown.

What you need

Handed to you when you accept it
Sovereign Rod

The reward

Money
14g 80s
and 1g 65s more at level 90, the level cap, in place of the experience
Experience
27,550
at level 85 or lower; less above
By character level
LevelExperienceShare
77–85 27,550 100%
86 22,050 80%
87 16,550 60%
88 11,000 40%
89 5,500 20%
90 none 1g 65s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 80, requires level 77
Profession
none
Repeats
once only

The chain

Before this

Where it starts and ends

Starts at
Hand in to
Where Free Your Mind starts and ends in Icecrown
Where Free Your Mind starts and ends in Icecrown
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Icecrown
Relevant locations in Icecrown

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Icecrown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Free Your Mind in Icecrown
Overview of Free Your Mind in Icecrown
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem