What to do
Bring Norgannon's Core back to Creteus in the Foot Steppes.
The quest giver's words
<As you retrieve the core from the chest, you hear the thumping of heavy footsteps rushing towards you from the corridor. There is the faint sound of battle in the distance.>
Progress
Someone is using the Forge of Wills to create this army... Ulduar is no longer safe. <race>, did you recover the core?
Completion
Someone is using the Forge of Wills to create this army... Ulduar is no longer safe.
<race>, I am pleased that you were able to reach the core before these abominations were.
Category: The Storm Peaks.
What you need
- Handed to you when you accept it
- Norgannon's Core
The reward
No item reward.
- Money
- 7g 40s
- and 1g 32s more at level 90, the level cap, in place of the experience
- Experience
- 22,050
-
at level 85 or lower; less above
By character level
Level Experience Share 77–85 22,050 100% 86 17,650 80% 87 13,250 60% 88 8,800 40% 89 4,400 20% 90 none 1g 32s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- The Frostborn +350
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 80, requires level 77
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Hidden Relic #12878 · any one of these
After this
- The Master Explorer #12880
Where it starts and ends
- Starts at
-
- The Guardian's Charge npc · The Storm Peaks at 0.445, 0.645
- Hand in to
-
- Creteus npc · The Storm Peaks at 0.382, 0.616
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Storm Peaks
-
The Guardian's Charge
Starts the quest · 44.5, 64.5
-
Creteus
Hand the quest in · 38.2, 61.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Storm Peaks), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.