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Blood in the Water

Quest #12810 Level 80 Icecrown AllianceHorde no runs yet

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What to do

Lord-Commander Arete at Death's Rise wants you to fill the Gore Bladder with the blood of 10 Ravenous Jaws.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The forces at Onslaught Harbor are heavily reinforced by gryphon riders. You need a mount that will enable you to put them down. But first, we need the components for the ritual that is going to make it all happen.

A great deal of blood is necessary for the ritual to be undertaken.

<The lord-commander points down and to the northwest.>

There is a readily available supply down there in the harbor... sharks. Do not return to me until you've filled this bladder with their blood.

Progress

It's not glamorous work, but it is necessary.

Now why is it that we are talking again before you are done, <class>?

Completion

Well done. Take a moment to let the saltwater dry from your skin before we continue.

Category: Icecrown.

What you need

Handed to you when you accept it
Gore Bladder

The reward

No item reward.

Money
7g 40s
and 1g 32s more at level 90, the level cap, in place of the experience
Experience
22,050
at level 85 or lower; less above
By character level
LevelExperienceShare
77–85 22,050 100%
86 17,650 80%
87 13,250 60%
88 8,800 40%
89 4,400 20%
90 none 1g 32s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 80, requires level 77
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Blood in the Water starts and ends in Icecrown
Where Blood in the Water starts and ends in Icecrown
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Icecrown
Relevant locations in Icecrown

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Icecrown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Blood in the Water in Icecrown
Overview of Blood in the Water in Icecrown
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem