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Too Much of a Good Thing

Quest #12516 Level 76 Zul'Drak AllianceHorde no runs yet

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What to do

Slay the Muddled Prophet of Sseratus and then return to Hexxer Ubungo at The Argent Stand.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

There. I've modified the mojo. Now when the prophet drinks it, not only will he lose some of his power, his mind will also be addled by the effects of the fungus.

At least that's the theory.

As for how to get him to drink it, might I suggest you simply throw it at him? No doubt he'll catch and drink it given the arrogance that he's displayed at the altar.

Unless you can kill him, <class>, your Argent Crusade is about to come to a terrible end.

Progress

Is it over?

Did the modified mojo work?

Did you deliver vengeance for Sseratus by slaying his prophet?

Completion

Amazing! You've saved your people and the rest of Northrend from his madness.

Unfortunately there's more of this insanity occurring up in the higher tiers of Zul'Drak.

Category: Zul'Drak.

What you need

Handed to you when you accept it
Modified Mojo

The reward

Money
12g 40s
and 1g 59s more at level 90, the level cap, in place of the experience
Experience
26,450
at level 81 or lower; less above
By character level
LevelExperienceShare
74–81 26,450 100%
82 21,150 80%
83 15,850 60%
84 10,600 40%
85 5,300 20%
86–89 2,650 10%
90 none 1g 59s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 76, requires level 74
Profession
none
Repeats
once only

The chain

Before this

Where it starts and ends

Starts at
Hand in to
Where Too Much of a Good Thing starts and ends in Zul'Drak
Where Too Much of a Good Thing starts and ends in Zul'Drak
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Zul'Drak
Relevant locations in Zul'Drak

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Zul'Drak), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Too Much of a Good Thing in Zul'Drak
Overview of Too Much of a Good Thing in Zul'Drak
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem