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Trouble at the Altar of Sseratus

Quest #12506 Level 76 Zul'Drak AllianceHorde no runs yet

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What to do

Hexxer Ubungo at The Argent Stand has asked you to investigate the main altar building at the Altar of Sseratus.

The quest giver's words

There's trouble at the altar of the snake god.

The presence of the Scourge has weakened the land, <race>. This in turn has weakened the wild gods.

We know that the Drakkari are taking advantage of this to do evil things to the gods.

I need you to be my eyes and ears. The Altar of Sseratus is at the end of the avenue to the north. Sneak around the back and get a look inside of the main altar building.

Whatever you do, avoid the prophet at all costs!

Progress

What did you see, <race>?

Completion

Dead?

<The hexxer's spirit is visibly lowered at the news you bring.>

They've killed Sseratus and drunk deeply of his mojo; the prophet especially!

We must figure out a way to put an end to him before he drinks too much more!

Category: Zul'Drak.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

  • Northrend Adventuring Supplies item #199210 · Common · item level 1 · no sell price
Money
6g 20s
and 1g 26s more at level 90, the level cap, in place of the experience
Experience
21,150
at level 81 or lower; less above
By character level
LevelExperienceShare
74–81 21,150 100%
82 16,900 80%
83 12,700 60%
84 8,450 40%
85 4,250 20%
86–89 2,100 10%
90 none 1g 26s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 76, requires level 74
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Trouble at the Altar of Sseratus starts and ends in Zul'Drak
Where Trouble at the Altar of Sseratus starts and ends in Zul'Drak
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Zul'Drak
Relevant locations in Zul'Drak

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Zul'Drak), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Trouble at the Altar of Sseratus in Zul'Drak
Overview of Trouble at the Altar of Sseratus in Zul'Drak
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem