What to do
Using the abilities of your War Golem, defeat Iron Thane Furyhammer, then return to Tormak the Scarred at Camp Oneqwah.
Objective by objective
- Kill or interact with Iron Thane Furyhammer NPC #26405
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Now that the golem is fully charged, it can be used against the leader at Dun Argol.
When I observed Iron Thane Furyhammer, he was always guarded by a personal golem that shielded him from all harm.
That construct, called The Anvil, can be disrupted, causing him to drop the shield. Use your golem's EMP ability to do just that. You'll be able to activate and take control of your golem inside Dun Argol.
The thane is in the main plant at the top and supervises production from the bottom level.
Progress
Please tell me it worked...
Completion
So the prospector made good on his promises? Good. I was beginning to wonder if all of this scrounging for bits of metal and stealing building materials would amount to anything.
It's a shame he's of no further use to us.
Category: Grizzly Hills.
What you need
- Handed to you when you accept it
- Golem Control Unit
The reward
-
Grounded Gloves
item #38711 · Uncommon · item level 154 · sells for 4g 6s 20c
-
Crackpot Spaulders
item #39015 · Uncommon · item level 154 · sells for 6g 16s 43c
-
Short-Circuiting Boots
item #39044 · Uncommon · item level 154 · sells for 6g 53s 75c
-
Golem-Rider's Greaves
item #39076 · Uncommon · item level 154 · sells for 8g 48s 41c
- Money
- 11g 80s
- and 1g 56s more at level 90, the level cap, in place of the experience
- Experience
- 26,200
-
at level 80 or lower; less above
By character level
Level Experience Share 73–80 26,200 100% 81 20,950 80% 82 15,700 60% 83 10,500 40% 84 5,250 20% 85–89 2,600 10% 90 none 1g 56s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- The Taunka +350
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 75, requires level 73
- Profession
- none
- Repeats
- once only
The chain
Before this
- ... Or Maybe We Don't #12198 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Prospector Rokar npc · Grizzly Hills at 0.651, 0.472
- Hand in to
-
- Tormak the Scarred npc · Grizzly Hills at 0.653, 0.475
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Grizzly Hills
-
Prospector Rokar
Starts the quest · 65.1, 47.2
-
Tormak the Scarred
Hand the quest in · 65.3, 47.5
-
Iron Thane Furyhammer
Quest objective · 76.2, 63.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Grizzly Hills), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.