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Theramore Spies

Quest #1201 Level 35 Dustwallow Marsh Horde only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Kill 9 Theramore Infiltrators, then return to Nazeer Bloodpike in Brackenwall Village.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The Horde and Alliance hold an uneasy truce. Outlying skirmishes and covert actions are taken by one side against the other, and it is our duty to ensure the Horde is on top!

Now is the chance to do just that.

Alliance infiltrators have taken positions east of Brackenwall Village. They spy on the village and report our movements to Theramore, which we cannot allow.

Hunt down the infiltrators and slay them. Send a clear message to their superiors that we will not tolerate their spies' presence!

Progress

Did you find the infiltrators, <name>?

Completion

Good work. Their infiltrators are skilled, but they're not good enough to escape the watchful eye of the Horde!

Category: Dustwallow Marsh.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 19s 80c more at level 90, the level cap, in place of the experience
Experience
3,300
at level 40 or lower; less above
By character level
LevelExperienceShare
30–40 3,300 100%
41 2,650 80%
42 2,000 60%
43 1,300 40%
44 650 20%
45–89 330 10%
90 none 19s 80c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 35, requires level 30
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where Theramore Spies starts and ends in Dustwallow Marsh
Where Theramore Spies starts and ends in Dustwallow Marsh
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Dustwallow Marsh
Relevant locations in Dustwallow Marsh
  • Dustwallow Marsh

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Dustwallow Marsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Theramore Spies in Dustwallow Marsh
Overview of Theramore Spies in Dustwallow Marsh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem