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Into the Breach

Quest #11985 Level 75 Grizzly Hills AllianceHorde no runs yet

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What to do

Kurun on the hill overlooking Thor Modan wants you to kill Iron Thane Argrum.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

If we can't overcome the defenders inside Thor Modan, the iron dwarves can hold out forever. The Earthen are bravely taking on the constructs built by the sons of iron, but they cannot break into the city.

The tunnels narrow too quickly for my fellow giants to be of use, so our options are few. Would you be willing to venture into the city and kill the dwarf commanding the resistance?

Progress

Were you able to kill the commander?

Completion

Well done, <name>. The loss of the iron dwarf commander should be enough to break the remaining defenders. The Earthen should be able to deal with the survivors.

Category: Grizzly Hills.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
5g 90s
and 1g 26s more at level 90, the level cap, in place of the experience
Experience
20,950
at level 80 or lower; less above
By character level
LevelExperienceShare
72–80 20,950 100%
81 16,750 80%
82 12,550 60%
83 8,400 40%
84 4,200 20%
85–89 2,100 10%
90 none 1g 26s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 75, requires level 72
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Kurun npc · Grizzly Hills at 0.658, 0.178
Hand in to
  • Kurun npc · Grizzly Hills at 0.658, 0.178
Where Into the Breach starts and ends in Grizzly Hills
Where Into the Breach starts and ends in Grizzly Hills
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Grizzly Hills
Relevant locations in Grizzly Hills
  • Grizzly Hills
    • Kurun Starts the quest · 65.8, 17.8
    • Kurun Hand the quest in · 65.8, 17.8
    • Iron Thane Argrum Quest objective · 70.4, 12.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Grizzly Hills), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Into the Breach in Grizzly Hills
Overview of Into the Breach in Grizzly Hills
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem