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Deploy the Shake-n-Quake!

Quest #11723 Level 71 Borean Tundra Alliance only no runs yet

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What to do

Abner Fizzletorque at Fizzcrank Airstrip wants you to use the Shake-n-Quake 5000 to collapse the Nerubian tunnels and defeat Lord Kryxix.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Behold, the machine that will save us from the Nerubian threat!

<Abner beams with pride as he presents the finished bot.>

Take this remote control with you, and go out to the southernmost of the Nerubian sinkholes in the Geyser Fields. Use the remote to activate the Shake-n-Quake 5000. It will do the rest on its own.

Don't be surprised if the quake it creates attracts the attention of a Nerubian leader. In fact, it would be a great opportunity to finish off the Nerubian offensive.

Progress

Well, have you deployed the Shake-n-Quake 5000 yet?

Completion

<Abner listens eagerly as you report your success and the success of the Shake-n-Quake 5000.>

Fizzcrank will be delighted to hear the news! And who knows, perhaps we'll make a mechanic of you yet!

Category: Borean Tundra.

What you need

Handed to you when you accept it
Shake-n-Quake 5000 Control Unit

The reward

Money
9g 40s
and 1g 50s more at level 90, the level cap, in place of the experience
Experience
25,150
at level 76 or lower; less above
By character level
LevelExperienceShare
68–76 25,150 100%
77 20,100 80%
78 15,100 60%
79 10,050 40%
80 5,050 20%
81–89 2,500 10%
90 none 1g 50s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 71, requires level 68
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Deploy the Shake-n-Quake! starts and ends in Borean Tundra
Where Deploy the Shake-n-Quake! starts and ends in Borean Tundra
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Borean Tundra
Relevant locations in Borean Tundra

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Borean Tundra), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Deploy the Shake-n-Quake! in Borean Tundra
Overview of Deploy the Shake-n-Quake! in Borean Tundra
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem