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Foolish Endeavors

Quest #11705 Level 71 Borean Tundra Horde only 1 run – thin

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What to do

Help Getry defeat Varidus the Flenser at Warsong Farms.

Report to Garrosh Hellscream should you succeed.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

This is madness. How do they expect us to take on a Scourge necrolord and an unknown number of his minions?

<Getry sighs.>

If Ickoris sent you he must think that you are capable of great feats. Perhaps you will call down a miracle today, eh?

When you're ready we will descend and face Varidus.

If we make it out of this mess in one piece, report back to Hellscream in Warsong Hold.

Completion

And you returned victorious, just as I thought! I told Saurfang you'd be fine.

<Hellscream grunts knowingly.>

Perhaps this will show that old dog that he doesn't have all the answers, eh?

Category: Borean Tundra.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
none
and 1g 80s more at level 90, the level cap, in place of the experience
Experience
30,150
at level 76 or lower; less above
By character level
LevelExperienceShare
68–76 30,150 100%
77 24,100 80%
78 18,100 60%
79 12,050 40%
80 6,050 20%
81–89 3,000 10%
90 none 1g 80s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 71, requires level 68
Profession
none
Repeats
once only

The chain

Before this

Where it starts and ends

Starts at
Hand in to
Where Foolish Endeavors starts and ends in Borean Tundra
Where Foolish Endeavors starts and ends in Borean Tundra
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Borean Tundra
Relevant locations in Borean Tundra

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 0 recorded attempts in total.
5 min 44 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

5 min 44 s fastest recorded run slowest 5 min 44 s

Same 1 run; mean 5 min 44 s.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

1.0 deaths per attempt 1 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Borean Tundra), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Foolish Endeavors in Borean Tundra
Overview of Foolish Endeavors in Borean Tundra
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 0 from 0): unlike the route, a death spot is about the player, not the quest.

Pick up
0.340, 0.460 median of 1 recorded accept on Borean Tundra
Turn in
0.410, 0.540 median of 1 recorded turn-in on Borean Tundra
Deaths during this quest
1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1

No progress events recorded for this objective yet.

Go to (clustered from raw points on this page):

  1. 0.350, 0.460 weight 1.00, 1 point

1 recorded position in Borean Tundra.

Objective 1 of Foolish Endeavors in Borean Tundra
Objective 1 of Foolish Endeavors in Borean Tundra
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem