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Magic Carpet Ride

Quest #11636 Level 71 Borean Tundra Horde only 1 run – thin

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What to do

Talk to Yanni at Warsong Hold to arrange safe travel to the coast. Speak to Gorge the Corpsegrinder once you arrive at Garrosh's Landing.

The quest giver's words

Tanks, mon. I be talkin' bout siege machines! We got heavy tanks stationed at Garrosh's Landing on da west coast. We gonna get you to da tank and you gonna use da tank to lay down some Horde justice on da Scourge!

Da only tricky part be getting' you der. No way we be sendin' you on our wind riders. Too risky.

You see dat pixie o'er der? Dat blondie elf? Yanni be his name, mon. He can get you to da coast, safely. Once der, talk to Annihilator Grek'lor!

Completion

NO MERCY FOR THE DEAD!

None of 'em had the guts to stay behind to defend our glorious tanks after Hellscream deemed the coast 'condemned.' It's mostly quiet here, seein' as how the Scourge are formin' up ranks to assault Warsong Hold. Sometimes I get a stray zombie or ghoul, but they don't last very long.

'Course, there's the mist...

Category: Borean Tundra.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 12s more at level 90, the level cap, in place of the experience
Experience
2,000
at level 76 or lower; less above
By character level
LevelExperienceShare
68–76 2,000 100%
77 1,600 80%
78 1,200 60%
79 800 40%
80 400 20%
81–89 200 10%
90 none 12s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 71, requires level 68
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Magic Carpet Ride starts and ends in Borean Tundra
Where Magic Carpet Ride starts and ends in Borean Tundra
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Borean Tundra
Relevant locations in Borean Tundra

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 0 recorded attempts in total.
2 min 35 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

2 min 35 s fastest recorded run slowest 2 min 35 s

Same 1 run; mean 2 min 35 s.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Borean Tundra), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Magic Carpet Ride in Borean Tundra
Overview of Magic Carpet Ride in Borean Tundra
  • pick up
  • turn in
Pick up
0.420, 0.550 median of 1 recorded accept on Borean Tundra
Turn in
0.320, 0.540 median of 1 recorded turn-in on Borean Tundra
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem