Every cookie, what it does and how long it lasts ·

← All quests

The Lost Spirits

Quest #11607 Level 72 Borean Tundra AllianceHorde 1 run – thin

Open on Wowhead ↗ Suggest a correction

What to do

Elder Atkanok, on the outskirts of Coldrock Quarry, wants you to free the spirits of 3 Kaskala Craftsmen and 3 Kaskala Shaman.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

In the attack on the quarry, the shaman and craftsmen working here were slain. The violence threw the spirit world into utter chaos and we'll be unable to guide the ancestors home unless we find a way to soothe the spirits of the murdered.

The aggressors themselves pay no heed to the spirits, but their companions, the beryl hounds, sense the spirits and hold them in thrall.

Kill the beryl hounds, and using the raw energy left behind, break the imprisonment of the spirits of the innocent.

Progress

How fare the spirits of the innocent?

Completion

I can sense the upheaval in the spirit world beginning to calm. You have done well, <name>. The spirits of the ancestors are fortunate to have your help in this time of need.

Category: Borean Tundra.

What you need

You must be carrying

The reward

No item reward.

Money
5g
and 1g 23s more at level 90, the level cap, in place of the experience
Experience
20,300
at level 77 or lower; less above
By character level
LevelExperienceShare
68–77 20,300 100%
78 16,250 80%
79 12,200 60%
80 8,100 40%
81 4,050 20%
82–89 2,050 10%
90 none 1g 23s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 72, requires level 68
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where The Lost Spirits starts and ends in Borean Tundra
Where The Lost Spirits starts and ends in Borean Tundra
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Borean Tundra
Relevant locations in Borean Tundra
  • Borean Tundra
    • Elder Atkanok Starts the quest · 54.6, 35.9
    • Elder Atkanok Hand the quest in · 54.6, 35.9
    • Kaskala Craftsman Quest objective · 51.6, 31.4
    • Kaskala Shaman Quest objective · 51.4, 31.4

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 0 recorded attempts in total.
12 min 29 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

12 min 29 s fastest recorded run slowest 12 min 29 s

Same 1 run; mean 12 min 29 s.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Borean Tundra), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Lost Spirits in Borean Tundra
Overview of The Lost Spirits in Borean Tundra
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.550, 0.360 median of 1 recorded accept on Borean Tundra
Turn in
0.550, 0.360 median of 1 recorded turn-in on Borean Tundra
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 3

Players finish it about 10 min 6 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.510, 0.320 weight 1.00, 3 points

3 recorded positions in Borean Tundra.

Objective 1 of The Lost Spirits in Borean Tundra
Objective 1 of The Lost Spirits in Borean Tundra
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 2 — needs 3

Players finish it about 10 min 30 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.530, 0.330 weight 1.00, 3 points

3 recorded positions in Borean Tundra.

Objective 2 of The Lost Spirits in Borean Tundra
Objective 2 of The Lost Spirits in Borean Tundra
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem