What to do
Overlord Razgor at Warsong Hold wants you to kill 15 Nerub'ar Nerubians.
Objective by objective
- Kill (any of) Nerub'ar Proxy NPC #25382 counts 6 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
While Warsong is protected by 10 feet of steel and stone on all sides, this quarry is soft and primed for attacks by the Nerubians.
<Razgor points west.>
Beyond this quarry stand thousands of Scourge, awaiting orders to attack. Should the Nerubians take down our inner defenses, we will be overrun by the undead legions of Arthas.
We can't let that happen - which is why you're going on the offensive and slaughtering the Nerubians in the quarry.
Blood and thunder, soldier! Take 'em both with you.
Completion
You've slowed them down, but more are sure to join the fight. Were you able to locate any of their egg sacs while in the quarry?
Category: Borean Tundra.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 1g 20s more at level 90, the level cap, in place of the experience
- Experience
- 20,100
-
at level 76 or lower; less above
By character level
Level Experience Share 68–76 20,100 100% 77 16,100 80% 78 12,050 60% 79 8,050 40% 80 4,000 20% 81–89 2,000 10% 90 none 1g 20s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Warsong Offensive +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 71, requires level 68
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Defense of Warsong Hold #11595 · any one of these
- The Defense of Warsong Hold #11596 · any one of these
- The Defense of Warsong Hold #11597 · any one of these
After this
- Cutting Off the Source #11602
- Untold Truths #11614
Where it starts and ends
- Starts at
-
- Overlord Razgor npc · Borean Tundra at 0.432, 0.550
- Hand in to
-
- Overlord Razgor npc · Borean Tundra at 0.432, 0.550
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Borean Tundra
-
Overlord Razgor
Starts the quest · 43.2, 55.0
-
Overlord Razgor
Hand the quest in · 43.2, 55.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 6 min 6 s.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Borean Tundra), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.430, 0.550 median of 1 recorded accept on Borean Tundra
- Turn in
- 0.430, 0.550 median of 1 recorded turn-in on Borean Tundra
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 15
Players finish it about 5 min 47 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.450, 0.573 weight 0.75, 21 points
15 recorded positions in Borean Tundra.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.