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Nick of Time

Quest #11575 Level 71 Borean Tundra Alliance only no runs yet

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What to do

Midge in Valiance Keep wants you to go to Amber Ledge to the north and thank those there for rescuing her.

The quest giver's words

I told them all that I remember. Why don't they believe me?

I was gathering herbs by the rift. They came from nowhere, dark wizards with magical beasts. I was surrounded!

A huge magical cube appeared above me. It opened up and pulled me inside. I swear it's true!

Just as it began to close around me, my rescuers swooped in on the backs of drakes - It was amazing! My captors scattered and I was able to escape.

I never thanked them for saving me. Please, <class>, if you see them, pass on my gratitude.

Completion

You can tell your friend that her rescue was our pleasure, as well as our duty.

Her encounter was but a small piece in what I believe to be a large puzzle.

Dalaran is sparing no effort in solving this mystery and to be honest, we could use a bit of assistance....

Category: Borean Tundra.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
2g 40s
and 60s more at level 90, the level cap, in place of the experience
Experience
10,050
at level 76 or lower; less above
By character level
LevelExperienceShare
69–76 10,050 100%
77 8,050 80%
78 6,050 60%
79 4,000 40%
80 2,000 20%
81–89 1,000 10%
90 none 60s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 71, requires level 69
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Midge npc · Borean Tundra at 0.584, 0.678
Hand in to
Where Nick of Time starts and ends in Borean Tundra
Where Nick of Time starts and ends in Borean Tundra
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Borean Tundra
Relevant locations in Borean Tundra

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Borean Tundra), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Nick of Time in Borean Tundra
Overview of Nick of Time in Borean Tundra
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem