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Disrupt the Greengill Coast

Quest #11541 Level 70 Isle of Quel'Danas AllianceHorde Daily no runs yet

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What to do

Captain Valindria wants you to free 10 Greengill Slaves. Return to her onboard the Silvermoon's Pride at Sun's Reach Harbor once you have done so.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The naga have taken the Greengill Coast to the southeast. Their females, the Darkspine sirens, are using magic to enslave the indigenous murlocs.

It's my responsibility to see to it that whatever the naga are up to over there is disrupted. That's where you come in.

<class>, I want you to get the controlling orbs from the female naga and throw them near the Greengill slaves, breaking the orb and setting the murlocs free.

My guess is that the murlocs will be incensed and turn on their masters.

Progress

My scouts tell me that there hasn't yet been enough disruption of the naga today.

Completion

That's enough for today. Slow and steady is the key here. Too much disruption and they'd turn their attention directly upon us; something that we don't want.

Come back again tomorrow and we'll work on it some more.

Category: Isle of Quel'Danas (Daily).

What you need

You must be carrying

The reward

No item reward.

Money
4g 40s
and 75s more at level 90, the level cap, in place of the experience
Experience
12,650
at level 75 or lower; less above
By character level
LevelExperienceShare
70–75 12,650 100%
76 10,100 80%
77 7,600 60%
78 5,050 40%
79 2,550 20%
80–89 1,250 10%
90 none 75s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 70, requires level 70
Profession
none
Repeats
Daily

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Disrupt the Greengill Coast starts and ends in Isle of Quel'Danas
Where Disrupt the Greengill Coast starts and ends in Isle of Quel'Danas
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Isle of Quel'Danas
Relevant locations in Isle of Quel'Danas
  • Isle of Quel'Danas

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Isle of Quel'Danas), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Disrupt the Greengill Coast in Isle of Quel'Danas
Overview of Disrupt the Greengill Coast in Isle of Quel'Danas
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem