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Blast the Gateway

Quest #11516 Level 70 Hellfire Peninsula AllianceHorde Daily no runs yet

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What to do

Magistrix Seyla at the Throne of Kil'jaeden wants you to use the Sizzling Embers to summon a Living Flare and slay Incandescent Fel Sparks near it until it becomes an Unstable Living Flare. Return to the Legion Gateway with the Unstable Living Flare to destroy it.

The quest giver's words

We have to shut down this gateway to stop Legion reinforcements to the Isle of Quel'Danas.

Take these embers, they contain one of my creations: a living flare. It is designed to act as a powerful destructive force - as long as it has been provided enough energy.

Find the fel sparks that wander the area and slay them near the living flare. The flare will grow in power each time, until it becomes unstable.

Once you've achieved this bring the flare to the gateway. It will know what to do.

Progress

Is it done, <name>? We must stop further Legion forces from reinforcing Kael'thas.

Completion

Excellent work, <name>. The demons might repair the gateway in due time. I suppose we'll just have to blow it up again.

Category: Hellfire Peninsula (Daily).

What you need

Handed to you when you accept it
Sizzling Embers

The reward

Money
4g 40s
and 57s more at level 90, the level cap, in place of the experience
Experience
9,500
at level 75 or lower; less above
By character level
LevelExperienceShare
70–75 9,500 100%
76 7,600 80%
77 5,700 60%
78 3,800 40%
79 1,900 20%
80–89 950 10%
90 none 57s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 70, requires level 70
Profession
none
Repeats
Daily

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Blast the Gateway starts and ends in Hellfire Peninsula
Where Blast the Gateway starts and ends in Hellfire Peninsula
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Hellfire Peninsula
Relevant locations in Hellfire Peninsula

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Hellfire Peninsula), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Blast the Gateway in Hellfire Peninsula
Overview of Blast the Gateway in Hellfire Peninsula
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem