Spirits of Auchindoun
Quest #11505
Scales with your level
Terokkar Forest
Daily
no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Help the Alliance secure a tower in the Bone Wastes.
The quest giver's words
Auchindoun's spirits have no stake in the conflict between the Alliance and the Horde, but incurring their favor will give our side an edge in the region.
Ancient custom directs the living to pay their respects at spirit towers in the Bone Wastes - though only at specific times of the day. If you can help secure a tower during these times, you will have helped bring the spirits to our side.
Should we succeed in gaining the spirits' favor, they will grant us a boon that will aid us in our endeavors.
Progress
The spirits are restless, <name>. Have you accomplished your task?
Completion
The spirits are one step closer to resting in peace. It is good to incur their favor, especially when waging war so close to their place of rest.
Category: Terokkar Forest (Daily PvP).
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 10g 60s
- Experience
- 10,050
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- scales to your level, requires level 62
- Profession
- none
- Repeats
- Daily
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Exorcist Sullivan npc · Terokkar Forest at 0.558, 0.538
- Hand in to
-
- Exorcist Sullivan npc · Terokkar Forest at 0.558, 0.538
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Terokkar Forest
-
Exorcist Sullivan
Starts the daily quest · 55.8, 53.8
-
Exorcist Sullivan
Hand the repeatable quest in · 55.8, 53.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Terokkar Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.