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To Westguard Keep!

Quest #11291 Level 70 Howling Fjord Alliance only no runs yet

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What to do

Take the Dragonflayer Battle Plans to Captain Adams at Westguard Keep in the Howling Fjord.

The quest giver's words

< Vice Admiral Keller rolls up the battle plans.>

We've got all the information we need to keep Valgarde protected. You must take these battle plans to Westguard Keep, located on the western fjord cliff wall. Speak with the flight master assistant, Emilune Winterwind. She will put you on the back of a gryphon headed towards Westguard.

Once there, find Captain Adams. He's the one in charge. Adams will know what to do with these plans.

Progress

Valgarde has not fallen? That's a surprise.

Must be due to your help. It sure wasn't because of Keller.

Completion

< Captain Adams takes the plans from you.>

I'm glad you decided to come over. My advisors and I will need some time to study these plans. In the meantime, we can use all the help we can get!

Category: Howling Fjord.

What you need

Handed to you when you accept it
Dragonflayer Battle Plans

The reward

  • Northrend Adventuring Supplies item #199210 · Common · item level 1 · no sell price
Money
none
and 19s 20c more at level 90, the level cap, in place of the experience
Experience
3,150
at level 75 or lower; less above
By character level
LevelExperienceShare
68–75 3,150 100%
76 2,500 80%
77 1,900 60%
78 1,250 40%
79 625 20%
80–89 320 10%
90 none 19s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 70, requires level 68
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where To Westguard Keep! starts and ends in Howling Fjord
Where To Westguard Keep! starts and ends in Howling Fjord
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Howling Fjord
Relevant locations in Howling Fjord

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Howling Fjord), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of To Westguard Keep! in Howling Fjord
Overview of To Westguard Keep! in Howling Fjord
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem