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Rescuing the Rescuers

Quest #11244 Level 70 Howling Fjord Alliance only no runs yet

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What to do

Vice Admiral Keller at Valgarde Port in the Howling Fjord wants you to rescue 8 Valgarde Scouts that have been impaled and left for dead.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

We'd been here for a month when those malformed giants appeared out of thin air. We were ill-prepared for any sort of attack and paid dearly for our complacency. An entire archaeology team was lost and several townsfolk were abducted and taken to the ruins. We've been on the defensive ever since.

To make matters worse, the scouts we sent to rescue our people have been harpooned by the vrykul and left for dead in the forest directly north of Valgarde. Dislodge those harpoons and free our scouts!

Progress

Find those scouts!

Completion

What the vrykul did to our scouts was a gruesome display of savagery. It was a scare tactic, meant to weaken our resolve... to send us running in fear for our lives.

It failed.

We are going to show those monsters what it means to wage war against the Alliance!

Category: Howling Fjord.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

  • Coldstone Cutlass item #35808 · Uncommon · item level 138 · sells for 11g 2s 2c
  • Earthspike item #35809 · Uncommon · item level 138 · sells for 11g 6s 3c
  • Pacifying Pummeler item #35810 · Uncommon · item level 138 · sells for 10g 30s 33c
  • Elekk-Horn Crossbow item #35811 · Uncommon · item level 138 · sells for 12g 92s 79c
  • Cragthumper item #35812 · Uncommon · item level 138 · sells for 12g 97s 80c
  • Bramblethorn Greatstaff item #35807 · Uncommon · item level 138 · sells for 13g 72s 66c
Money
4g 40s
and 75s more at level 90, the level cap, in place of the experience
Experience
12,650
at level 75 or lower; less above
By character level
LevelExperienceShare
68–75 12,650 100%
76 10,100 80%
77 7,600 60%
78 5,050 40%
79 2,550 20%
80–89 1,250 10%
90 none 75s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 70, requires level 68
Profession
none
Repeats
once only

The chain

Before this

Where it starts and ends

Starts at
Hand in to
Where Rescuing the Rescuers starts and ends in Howling Fjord
Where Rescuing the Rescuers starts and ends in Howling Fjord
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Howling Fjord
Relevant locations in Howling Fjord

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Howling Fjord), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Rescuing the Rescuers in Howling Fjord
Overview of Rescuing the Rescuers in Howling Fjord
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem