The Infested Protectors
Quest #10896
Level 65
Terokkar Forest
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no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Lakotae wants you to kill 25 Wood Mites and then return to him at the Refugee Caravan. The mites can be found living inside the bodies of Rotting Forest-Ragers and Infested Root-Walkers.
Objective by objective
- Kill or interact with Wood Mite NPC #22419
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The trees of this land are ravaged by the power that was unleashed from Auchindoun. The foul magic that was unleashed blasted the land into the wastes you see all around. The trees that survived are now infested with wretched wood mites that crawl under their bark and gnaw at their flesh.
Rotting forest-ragers and infested root-walkers are breeding grounds for the mites. They are found along the edge of the wood to the east. Destroy these creatures and then kill the mites that flee their husks.
Progress
Have you destroyed the worst of the infestations?
Completion
You have done much to help Terokkar Forest, <name>. With the worst of the mite colonies destroyed we may yet be able to reclaim this wasted land.
Category: Terokkar Forest.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 3g 30s
- and 66s more at level 90, the level cap, in place of the experience
- Experience
- 11,000
-
at level 70 or lower; less above
By character level
Level Experience Share 62–70 11,000 100% 71 8,800 80% 72 6,600 60% 73 4,400 40% 74 2,200 20% 75–89 1,100 10% 90 none 66s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 11,000 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Cenarion Expedition +250
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 65, requires level 62
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.
How precise this guide is
Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 2) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
2 tracked kills, typically 12,100 XP, done around level 65.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Terokkar Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.380, 0.520 median of 1 recorded accept on Terokkar Forest
- Turn in
- 0.380, 0.520 median of 1 recorded turn-in on Terokkar Forest
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 2 runs.
Objective 1 — needs 25
Players finish it about 1 min 41 s into the quest (median over 2 runs, low confidence). order not certain yet
Go to (published hotspots):
- 0.346, 0.488 weight 1.00, 28 points
25 recorded positions in Terokkar Forest.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
– | 0 | 65 | 3g 30s |
| Bananaroot-Hoptallus |
– | 0 | 65 | – |
Community notes
Nobody has added a note to this quest yet.