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Zeth'Gor Must Burn!

Quest #10895 Level 60 Hellfire Peninsula Alliance only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Use the smoke beacon at each of Zeth'Gor's towers, and then return to Wing Commander Dabir'ee at Expedition Point.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

It's time to strike Zeth'Gor from the air! Our gryphon riders are ready for a sortie, <name>. But they need someone on the ground to direct their fire. Are you ready for a covert mission?

Take these smoke beacons into Zeth'Gor, the Bleeding Hollow stronghold to the west. They have four guard towers: one near their northern wall, one near their southern wall, one near their forge and another nestled in their foothills. Place a beacon underneath each of the towers and we'll fly in and bomb them!

Progress

Time is crucial, <name>. We need those guard towers burned!

Completion

I could see the smoke and flames from here! Good job, <name>! You received more than a few words of praise from our gryphon riders -- what you just did took a lot of guts...

Category: Hellfire Peninsula.

What you need

Handed to you when you accept it
Smoke Beacon

The reward

Money
1g 80s
and 72s more at level 90, the level cap, in place of the experience
Experience
11,900
at level 65 or lower; less above
By character level
LevelExperienceShare
58–65 11,900 100%
66 9,500 80%
67 7,150 60%
68 4,750 40%
69 2,400 20%
70–89 1,200 10%
90 none 72s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 60, requires level 58
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Zeth'Gor Must Burn! starts and ends in Hellfire Peninsula
Where Zeth'Gor Must Burn! starts and ends in Hellfire Peninsula
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Hellfire Peninsula
Relevant locations in Hellfire Peninsula

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Hellfire Peninsula), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Zeth'Gor Must Burn! in Hellfire Peninsula
Overview of Zeth'Gor Must Burn! in Hellfire Peninsula
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem