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Cabal Orders

Quest #10880 Level 64 Terokkar Forest AllianceHorde 1 run – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Bring the Cabal Orders to Mekeda at the Refugee Caravan in the Bone Wastes.

The quest giver's words

This message bears a dark seal and though the language seems somewhat familiar, it appears to be encoded.

Perhaps someone at the Refugee Caravan will know something about it.

Progress

You wish to show me something, <name>?

Completion

Ah, yes... this was written in a basic form of the shadow cypher. My knowledge of it is not perfect but it should suffice to translate this.

You learn much about unsavory subjects when you live among outcasts and refugees in the Lower City.

Category: Terokkar Forest.

What you need

Handed to you when you accept it
Cabal Orders

The reward

No item reward.

Money
none
and 33s more at level 90, the level cap, in place of the experience
Experience
5,400
at level 69 or lower; less above
By character level
LevelExperienceShare
62–69 5,400 100%
70 4,300 80%
71 3,250 60%
72 2,150 40%
73 1,100 20%
74–89 550 10%
90 none 33s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 5,940 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 5,400 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 64, requires level 62
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
  • Mekeda npc · Terokkar Forest at 0.378, 0.518
Where Cabal Orders starts and ends in Terokkar Forest
Where Cabal Orders starts and ends in Terokkar Forest
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Terokkar Forest
Relevant locations in Terokkar Forest
  • Terokkar Forest
    • Mekeda Hand the quest in · 37.8, 51.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
10 min 33 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

10 min 33 s fastest recorded run slowest 10 min 33 s

Same 1 run; mean 10 min 33 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 5,940 XP, done around level 65.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Terokkar Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Cabal Orders in Terokkar Forest
Overview of Cabal Orders in Terokkar Forest
  • pick up
  • turn in
Pick up
0.400, 0.570 median of 1 recorded accept on Terokkar Forest
Turn in
0.380, 0.520 median of 1 recorded turn-in on Terokkar Forest
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Expect to die here – bring food or a friend.Evidence: 1 deaths across 1 run (1.0 per run)

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 10 min 33 s 1 65 –

Community notes

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