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Taken in the Night

Quest #10873 Level 65 Terokkar Forest AllianceHorde no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Scout Navrin wants you to travel to the Netherweb Ridge and free 6 Webbed Sha'tar Warriors and then return to him at Sha'tari Base Camp.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Our small outpost is under constant attack. Several nights ago, we were raided by the spiders of Netherweb Ridge, on the southeastern edge of the Bone Wastes. They poisoned many of our people, wrapped them in webs and carried them away. Some of our warriors took up arms and with little preparation pursued the spiders.

We have not seen the captives or our hunting parties since. We hope that some may still be alive, perhaps imprisoned by the spiders. Our numbers are few. Will you search for our people?

Progress

Did you find our missing people?

Completion

You saved so many. I didn't think we would ever see them again. We cannot thank you enough, <name>.

Category: Terokkar Forest.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
3g 30s
and 66s more at level 90, the level cap, in place of the experience
Experience
11,000
at level 70 or lower; less above
By character level
LevelExperienceShare
63–70 11,000 100%
71 8,800 80%
72 6,600 60%
73 4,400 40%
74 2,200 20%
75–89 1,100 10%
90 none 66s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 65, requires level 63
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Taken in the Night starts and ends in Terokkar Forest
Where Taken in the Night starts and ends in Terokkar Forest
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Terokkar Forest
Relevant locations in Terokkar Forest
  • Terokkar Forest
    • Scout Navrin Starts the quest · 31.4, 75.7
    • Scout Navrin Hand the quest in · 31.4, 75.7
    • Freed Sha'tar Warrior Quest objective · 52.0, 78.4

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Terokkar Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Taken in the Night in Terokkar Forest
Overview of Taken in the Night in Terokkar Forest
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem