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Arakkoa War Path

Quest #10868 Level 62 Terokkar Forest Horde only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Advisor Faila asks that you kill 14 Shienor Talonites and 6 Shienor Sorcerers and then return to her in Stonebreaker Hold.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The arakkoa have attacked us again, this time striking in the night and then using their dark magic to escape before we could charge out to meet them in numbers. They use their summoning circles to rescue their warriors from certain death but they cannot run from us if we attack their homes. Veil Reskk and Veil Shienor lie to the north and northeast.

Find these arakkoa nests and kill as many as you can.

Completion

Well done <class>. The arakkoa have learned to fear the might of the Horde.

Category: Terokkar Forest.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
2g 70s
and 60s more at level 90, the level cap, in place of the experience
Experience
10,050
at level 67 or lower; less above
By character level
LevelExperienceShare
60–67 10,050 100%
68 8,050 80%
69 6,050 60%
70 4,000 40%
71 2,000 20%
72–89 1,000 10%
90 none 60s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 11,055 experience (median of 1 run), 2g 70s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 10,050 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 62, requires level 60
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Arakkoa War Path starts and ends in Terokkar Forest
Where Arakkoa War Path starts and ends in Terokkar Forest
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Terokkar Forest
Relevant locations in Terokkar Forest
  • Terokkar Forest
    • Advisor Faila Starts the quest · 48.9, 44.6
    • Advisor Faila Hand the quest in · 48.9, 44.6
    • Shienor Talonite Quest objective · 49.8, 19.6
    • Shienor Sorcerer Quest objective · 60.0, 26.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

2 tracked kills, typically 11,055 XP, done around level 65.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Terokkar Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Arakkoa War Path in Terokkar Forest
Overview of Arakkoa War Path in Terokkar Forest
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.490, 0.450 median of 1 recorded accept on Terokkar Forest
Turn in
0.490, 0.450 median of 1 recorded turn-in on Terokkar Forest
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 14

Players finish it about 39 min 57 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.575, 0.263 weight 0.79, 23 points

14 recorded positions in Terokkar Forest.

Objective 1 of Arakkoa War Path in Terokkar Forest
Objective 1 of Arakkoa War Path in Terokkar Forest
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 2 — needs 6

Players finish it about 39 min 20 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.580, 0.247 weight 1.00, 12 points

6 recorded positions in Terokkar Forest.

Objective 2 of Arakkoa War Path in Terokkar Forest
Objective 2 of Arakkoa War Path in Terokkar Forest
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Most players finish objective 2 first.Evidence: median time to reach it is the shortest, over 1 run

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 66 2g 70s
Bananaroot-HoptallusPandaQuest supporter – 0 64 –

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem