Thwart the Dark Conclave
Quest #10808
Level 69
Shadowmoon Valley
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no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Slay the Dark Conclave Ritualists and use the Staff of Parshah to end the Dark Conclave's summoning ritual, then return to Parshah in the Magma Fields.
Objective by objective
- Kill or interact with Summoned Old God NPC #22137
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The spirits of the dark conclave seek to summon an ancient and powerful evil through a ritual conducted at the lava pits to the south of the Sketh'lon Base Camp.
Gul'dan's magic mingled with their own, empowering them to aid this creature in manifesting in our world! We must not allow this to happen, <name>. The death and destruction it would bring are unimaginable!
Carry the staff with you to the site of the summoning and use its magics to stop the dark conclave once and for all!
Progress
Is it done, <name>? Have you stopped the dark conclave from completing their ritual?
Completion
I have sought a way to stop the dark conclave for years, and you have succeeded where I failed. The conclave's dark rituals will threaten us no more.
I often feel guilty for abandoning my fellows all those years ago, but now I finally know that I made the right decision. If not for my wavering conscience then, I might have ended up as a shade among them.
Category: Shadowmoon Valley.
What you need
- Handed to you when you accept it
- Staff of Parshah
The reward
-
Sketh'lon Survivor's Tunic
item #30928 · Uncommon · item level 111 · sells for 6g 13s 51c
-
Ash Tempered Legguards
item #30941
-
Crown of Cinders
item #30955 · Uncommon · item level 111 · sells for 4g 71s 16c
-
Runed Sketh'lon Legplates
item #30960 · Uncommon · item level 111 · sells for 5g 95s 12c
- Money
- 4g 10s
- and 93s more at level 90, the level cap, in place of the experience
- Experience
- 15,400
-
at level 74 or lower; less above
By character level
Level Experience Share 67–74 15,400 100% 75 12,300 80% 76 9,250 60% 77 6,150 40% 78 3,100 20% 79–89 1,550 10% 90 none 93s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 69, requires level 67
- Profession
- none
- Repeats
- once only
The chain
Before this
- Imbuing the Headpiece #10782 · any one of these
After this
Nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Shadowmoon Valley), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.