Welcoming the Wolf Spirit
Quest #10791
Level 64
Terokkar Forest
1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Use the Ceremonial Incense near the candles in Malukaz's hut and observe the ceremony. When the ceremony is complete, speak with Malukaz again.
Objective by objective
- Kill or interact with Malukaz NPC #18384
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
I've nearly completed the vestments that I'll wear during the ceremony. As I add the finishing touches, I'd like you to set this incense by the candles near the runestone to my left.
I believe it will help us to attract the wolf spirit's attention, since it was made in the days of the orcish clans. I can almost imagine my ancestors using it in a ceremony paying tribute to the wolf spirit after a successful hunt.
Once you've placed the incense, I'll begin the ceremony.
Progress
Reestablishing ties with the wolf spirit is just the beginning of my journey, not the end.
Completion
This is incredible! I set out on this journey unsure of whether the wolf spirit would answer our summons and now it feels as though he's always been here. Perhaps he was, <name>.
Perhaps he was waiting for the orcs to realize what their choices had wrought.
Category: Terokkar Forest.
What you need
- Handed to you when you accept it
- Ceremonial Incense
The reward
-
Helm of Lupine Cunning
item #25974 · Uncommon · item level 96 · sells for 1g 78s 26c
-
Wolf Hunter's Guise
item #25975 · Uncommon · item level 96 · sells for 3g 90s 72c
-
Helm of Lupine Grace
item #25976 · Uncommon · item level 96 · sells for 2g 69s 44c
-
Helm of Lupine Ferocity
item #25977 · Uncommon · item level 96 · sells for 3g 14s 96c
- Money
- none
- and 6s 60c more at level 90, the level cap, in place of the experience
- Experience
- 1,100
-
at level 69 or lower; less above
By character level
Level Experience Share 62–69 1,100 100% 70 875 80% 71 650 60% 72 430 40% 73 220 20% 74–89 110 10% 90 none 6s 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 1,100 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 64, requires level 62
- Profession
- none
- Repeats
- once only
The chain
Before this
- Patriarch Ironjaw #10023 · any one of these
After this
Nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 27 min 2 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 1,210 XP, done around level 66.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Terokkar Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.500, 0.460 median of 1 recorded accept on Terokkar Forest
- Turn in
- 0.500, 0.460 median of 1 recorded turn-in on Terokkar Forest
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 26 min 47 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.500, 0.460 weight 1.00, 1 point
1 recorded position in Terokkar Forest.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
27 min 2 s | 0 | 66 | – |
Community notes
Nobody has added a note to this quest yet.