Eminence Among the Violet Eye
Quest #10725
Level 70
Deadwind Pass
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no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.
Objective by objective
- Reach reputation The Violet Eye to 42000
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Your services have gone above and beyond what is expected of you, <name>. You are but a step away from achieving the highest honor available to non-citizens of Dalaran.
Continue to prove your loyalty to us and I will empower your signet to its full capacity.
Progress
Hail, <name>! It is a great pleasure to see you once again.
Completion
The signet you now hold is as powerful as that of any Archmage of the Council. Wear it wherever you go so that the initiated may recognize your allegiance. Wear it wherever you go so its power may serve you as you've served us!
What you need
- Handed to you when you accept it
- Violet Signet
The reward
-
Violet Signet of the Archmage
item #29287 · Epic · item level 130 · no sell price
- Money
- none
- and 96s more at level 90, the level cap, in place of the experience
- Experience
- 15,800
-
at level 75 or lower; less above
By character level
Level Experience Share 70–75 15,800 100% 76 12,650 80% 77 9,500 60% 78 6,300 40% 79 3,150 20% 80–89 1,600 10% 90 none 96s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- The Violet Eye +350
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 70, requires level 70
- Profession
- none
- Repeats
- once only
The chain
Before this
- Distinguished Service #10738 · any one of these
After this
- Archmage No More #11031
Where it starts and ends
- Starts at
-
- Archmage Leryda npc · Deadwind Pass at 0.472, 0.750
- Hand in to
-
- Archmage Leryda npc · Deadwind Pass at 0.472, 0.750
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Deadwind Pass
-
Archmage Leryda
Starts the quest · 47.2, 75.0
-
Archmage Leryda
Hand the quest in · 47.2, 75.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Deadwind Pass), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.