Quenching the Blade
Quest #10679
Level 70
Terokkar Forest
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no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Travel to the Scalding Pools located near the top of the Hand of Gul'dan and use the Forged Illidari-Bane Blade to quench it in the lava pools. Once you have the Quenched Illidari-Bane Blade, return to David Wayne at Wayne's Refuge.
Objective by objective
- Collect Quenched Illidari-Bane Blade item #30876
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The blade is nearly finished!
You can almost feel the magic beginning to coalesce inside the steel, but one thing remains to be done.
You must take the forged blade to the Scalding Pools near the top of the Hand of Gul'dan in Shadowmoon Valley and plunge it into the lava pools to quench the sword. When you have quenched the sword, return.
Progress
Have you quenched the sword in the lava of the Hand of Gul'dan?
Completion
Well done!
<The smith examines the blade closely.>
I'd say it's a fair improvement over the crude Legion weapons you started with. Not only will this blade cut down Illidari demons, but it will work against the Legion's minions as well.
Category: Shadowmoon Valley.
What you need
- Handed to you when you accept it
- Forged Illidari-Bane Blade
The reward
-
Illidari-Bane Mageblade
item #30787 · Rare · item level 115 · sells for 11g 34s 89c
-
Illidari-Bane Broadsword
item #30788 · Rare · item level 115 · sells for 11g 38s 85c
-
Illidari-Bane Claymore
item #30789 · Rare · item level 115 · sells for 14g 28s 65c
-
Illidari-Bane Dagger
item #31745 · Rare · item level 115 · sells for 11g 39s 29c
- Money
- 4g 40s
- and 96s more at level 90, the level cap, in place of the experience
- Experience
- 15,800
-
at level 75 or lower; less above
By character level
Level Experience Share 67–75 15,800 100% 76 12,650 80% 77 9,500 60% 78 6,300 40% 79 3,150 20% 80–89 1,600 10% 90 none 96s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 70, requires level 67
- Profession
- none
- Repeats
- once only
The chain
Before this
- Bane of the Illidari #10676 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- David Wayne npc · Terokkar Forest at 0.776, 0.387
- Hand in to
-
- David Wayne npc · Terokkar Forest at 0.776, 0.387
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Terokkar Forest
-
David Wayne
Starts the quest · 77.6, 38.7
-
David Wayne
Hand the quest in · 77.6, 38.7
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Terokkar Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.