Fresh from the Mechanar
Quest #10665
Level 69
Terokkar Forest
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no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
David Wayne at Wayne's Retreat wants you to bring him an Overcharged Manacell.
Objective by objective
- Collect Overcharged Manacell item #30824
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Working with the ingots you brought is going to require a lot of heat -- rather more than a conventional forge can supply.
I'm going to need a supplemental heat source for the forge and there are very few things in Outland that can supply that kind of power.
The Mechanar area of Tempest Keep turns out manacells containing an incredible amount of power. Find one of the overcharged manacells from the stacks around Mechano-Lord Capacitus and bring it back here.
Progress
Were you able to smuggle a manacell out of the Mechanar.
Completion
This is even more potent than I expected! With this much power, I could forge a dozen blades!
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 1g 47s more at level 90, the level cap, in place of the experience
- Experience
- 24,600
-
at level 74 or lower; less above
By character level
Level Experience Share 67–74 24,600 100% 75 19,700 80% 76 14,750 60% 77 9,850 40% 78 4,900 20% 79–89 2,450 10% 90 none 1g 47s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 69, requires level 67
- Profession
- none
- Repeats
- once only
The chain
Before this
- Additional Materials #10664 · any one of these
After this
- Underworld Loam #10667
- Tear of the Earthmother #10670
Where it starts and ends
- Starts at
-
- David Wayne npc · Terokkar Forest at 0.776, 0.387
- Hand in to
-
- David Wayne npc · Terokkar Forest at 0.776, 0.387
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Terokkar Forest
-
David Wayne
Starts the quest · 77.6, 38.7
-
David Wayne
Hand the quest in · 77.6, 38.7
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Terokkar Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.