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When Nature Goes Too Far

Quest #10429 Level 69 Netherstorm AllianceHorde no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Aurine Moonblaze at the Stormspire wants you to bring her a Hulking Hydra Heart.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The dome technology possesses such power! Certainly, there are bounds beyond which we dare not go, <name>.

Creatures allowed to grow too large or too fast could be just as bad as a barren landscape.

I have heard rumors of just such a creature in the pool to the east. I've heard the ethereal merchants conspiring to catch the overgrown hydra for sport, but I have another purpose in mind for the giant. Bring me the creature's heart so I may study it.

Progress

Did you get the sample from the monstrous hydra?

Completion

<Aurine accepts the heart.>

Even for a creature of that size, this heart is far too large. It struggled to keep up with the creature's gigantic body. I have little doubt it would've died before reaching half its normal lifespan.

Even with such risks, I'm determined to convince the Consortium to share their technology. There's too much promise here to give up now.

Category: Netherstorm.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
4g 10s
and 75s more at level 90, the level cap, in place of the experience
Experience
12,300
at level 74 or lower; less above
By character level
LevelExperienceShare
67–74 12,300 100%
75 9,850 80%
76 7,400 60%
77 4,900 40%
78 2,450 20%
79–89 1,250 10%
90 none 75s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 69, requires level 67
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where When Nature Goes Too Far starts and ends in Netherstorm
Where When Nature Goes Too Far starts and ends in Netherstorm
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Netherstorm
Relevant locations in Netherstorm

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Netherstorm), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of When Nature Goes Too Far in Netherstorm
Overview of When Nature Goes Too Far in Netherstorm
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem