Run a Diagnostic!
Quest #10417
Level 68
Netherstorm
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1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Retrieve the Diagnostic Results and return them to Mehrdad at Midrealm Post.
Objective by objective
- Collect Diagnostic Results item #29741
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Wherever the Consortium establishes a presence, we bring our eco-dome technology. The fields allow us to work in a controlled and life-sustaining atmosphere since we often find ourselves in hostile environments.
Netherstorm 's volatile conditions and creatures have begun to destroy the equipment that sustains our domes, especially the generator east of here. I've started a diagnostic there in hopes of understanding what can be done to combat the damage. Would you collect the results and bring them to me?
Progress
Did you get the diagnostic results?
Completion
< Mehrdad nods, then examines the diagnostic results.>
This is worrisome. The damage is much more severe than I believed. I can send to the Stormspire for some tools to begin repairs, but that's useless unless we've isolated what's damaging the equipment in the first place.
Category: Netherstorm.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 3g 90s
- and 36s more at level 90, the level cap, in place of the experience
- Experience
- 6,000
-
at level 73 or lower; less above
By character level
Level Experience Share 67–73 6,000 100% 74 4,800 80% 75 3,600 60% 76 2,400 40% 77 1,200 20% 78–89 600 10% 90 none 36s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 65% more than the 6,000 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- The Consortium +150
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 68, requires level 67
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- Deal With the Saboteurs #10418
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 5 min 34 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 9,900 XP, done around level 70.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Netherstorm), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.460, 0.560 median of 1 recorded accept on Netherstorm
- Turn in
- 0.470, 0.560 median of 1 recorded turn-in on Netherstorm
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 5 min 16 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.480, 0.550 weight 1.00, 1 point
1 recorded position in Netherstorm.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
5 min 34 s | 0 | 70 | 3g 90s |
Community notes
Nobody has added a note to this quest yet.