Forge Camp: Mageddon
Quest #10390
Level 61
Hellfire Peninsula
1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Nazgrel in Thrallmar wants you to attack Forge Camp: Mageddon and kill 10 Gan'arg Servants and return with the head of Razorsaw.
Objective by objective
- Kill or interact with Gan'arg Servant NPC #16947
- Collect Head of Forgefiend Razorsaw item #29586
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
<name>, we have reason to believe that the easternmost forge camp is not yet complete. The Legion's gan'arg servants are working 'round the clock to get the facility up and running. We can't allow that to happen.
Head east to Forge Camp: Mageddon and slay 10 gan'arg. Bring me the head of their master - Razorsaw - and the Legion's fel reaver production will grind to a halt!
Progress
Move quickly, <class>, we've got to shut down Forge Camp: Mageddon before the demons finish its construction!
Completion
Well done, <class>, That's one less forge camp we'll need to worry about. It'll take the Legion a while to get that facility back up and running. You've just bought us the one thing we'd run out of - time.
Category: Hellfire Peninsula.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 2g
- and 58s 50c more at level 90, the level cap, in place of the experience
- Experience
- 9,800
-
at level 66 or lower; less above
By character level
Level Experience Share 58–66 9,800 100% 67 7,850 80% 68 5,900 60% 69 3,900 40% 70 1,950 20% 71–89 975 10% 90 none 58s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 9,800 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Thrallmar +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 61, requires level 58
- Profession
- none
- Repeats
- once only
The chain
Before this
- Return to Thrallmar #10388 · any one of these
After this
- Cannons of Rage #10391
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 37 min 30 s.
Counting every recorded attempt, finished or not.
11 tracked kills, typically 10,780 XP, done around level 60.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Hellfire Peninsula), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.550, 0.360 median of 1 recorded accept on Hellfire Peninsula
- Turn in
- 0.550, 0.360 median of 1 recorded turn-in on Hellfire Peninsula
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 2 — needs 1
Players finish it about 23 min 28 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.650, 0.320 weight 1.00, 2 points
1 recorded position in Hellfire Peninsula.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 1 — needs 10
Players finish it about 34 min 15 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.664, 0.324 weight 1.00, 20 points
10 recorded positions in Hellfire Peninsula.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.
- Most players finish objective 2 first.Evidence: median time to reach it is the shortest, over 1 run
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
37 min 30 s | 0 | 60 | 2g |
Community notes
Nobody has added a note to this quest yet.