Arzeth's Demise
Quest #10369
Level 62
Hellfire Peninsula
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no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Use the Staff of Dreghood Elders on Arzeth the Merciless and slay him after he's lost his powers. Return to Naladu at the Ruins of Sha'naar after completing this task.
Objective by objective
- Kill or interact with Arzeth the Merciless NPC #19354
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Yes, the elemental spirits have returned to us! We are not as strong as we once were, but a little magic can go a long way in the right hands.
Arzeth has great powers bestowed upon him by his dark lord. Take this staff. It was once a great symbol of our tribe. Use it against Arzeth and his powers will be temporarily removed from him. Defeat him then, so that my people may finally be free!
Progress
Is it done, <name>? Is Arzeth dead?
Completion
It is true, <name>. I was once Naladu the Keeper of Earth.
It was I who betrayed the other Dreghood elders in exchange for empty promises of power. You can despise me now if you wish to. What matters is that my tribe is free once again and that the spirits have returned to us.
I will not be joining the rest of the tribe, but I can die in peace now. May the spirit of earth find a new servant among my brothers.
Category: Hellfire Peninsula.
What you need
- Handed to you when you accept it
- Staff of the Dreghood Elders
The reward
No item reward.
- Money
- 5g 40s
- and 75s more at level 90, the level cap, in place of the experience
- Experience
- 12,600
-
at level 67 or lower; less above
By character level
Level Experience Share 60–67 12,600 100% 68 10,100 80% 69 7,550 60% 70 5,050 40% 71 2,500 20% 72–89 1,250 10% 90 none 75s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 62, requires level 60
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Dreghood Elders #10368 · any one of these
After this
Nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Hellfire Peninsula), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.