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The Opening of the Dark Portal

Quest #10297 Level 70 The Black Morass AllianceHorde no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Sa'at inside the Black Morass of the Caverns of Time has tasked you with defending Medivh until he succeeds in opening the Dark Portal.

Return to Sa'at should you succeed in your task.

Objective by objective

  • Kill or interact with Medivh NPC #15608

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Beyond this timeway the Guardian, Medivh, feverishly works to open the Dark Portal.

Scattered across the morass, rifts will materialize. Infinite will pour out of the rifts and attempt to destroy Medivh's shields and, ultimately, Medivh.

Kill their rift lords and leaders! Do this until Medivh succeeds.

Progress

You may only use one chrono-beacon per pocket of time.

Completion

You have done well, <name>. The child, Andormu, wishes to speak to you once more.

Category: Caverns of Time (Dungeon).

What you need

Handed to you when you accept it
Chrono-Beacon

The reward

Choose one of

Money
none
and 1g 53s more at level 90, the level cap, in place of the experience
Experience
25,300
at level 75 or lower; less above
By character level
LevelExperienceShare
66–75 25,300 100%
76 20,250 80%
77 15,200 60%
78 10,100 40%
79 5,050 20%
80–89 2,550 10%
90 none 1g 53s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 70, requires level 66
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
  • Sa'at npc · The Black Morass at 0.493, 0.065
Hand in to
  • Sa'at npc · The Black Morass at 0.493, 0.065
Where The Opening of the Dark Portal starts and ends in The Black Morass
Where The Opening of the Dark Portal starts and ends in The Black Morass
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in The Black Morass
Relevant locations in The Black Morass
  • The Black Morass
    • Sa'at Starts the quest · 49.3, 6.5
    • Sa'at Hand the quest in · 49.3, 6.5

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (The Black Morass), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Opening of the Dark Portal in The Black Morass
Overview of The Opening of the Dark Portal in The Black Morass
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem