Securing the Celestial Ridge
Quest #10274
Level 70
Netherstorm
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no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Use the Challenge of the Blue Flight to provoke Veraku on the southern edge of the Celestial Ridge. Defeat him and return to Tyri and Jorad on the Celestial Ridge.
Objective by objective
- Kill or interact with Veraku NPC #18544
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The nether dragons have the same ferocious temperament as their black dragon forbears, but there is something entirely alien about them. They hatch and mature rapidly, harnessing the strange energies that forged their kind in the destruction of Draenor.
There is so much more I need to know about them, but I believe the powers may be of use to my own flight. If we can displace the leader of these drakes, Veraku, with a show of dominance, we can cow the rest of them into submission.
Progress
Have you challenged and defeated Veraku?
Completion
Well done, <name>. Well done indeed. The nether dragonkin will not accept a blue dragon among them at first, but with time and the firm demonstration of my authority, they will come around. Scattered, isolated, and without a definitive leader, we must be vigilant in preventing them from falling under the sway of a malevolent power, keeping them in check all the while.
Category: Netherstorm (Group).
What you need
- Handed to you when you accept it
- Challenge of the Blue Flight
The reward
-
Shimmering Azure Boots
item #29808 · Uncommon · item level 111 · sells for 4g 76s 37c
-
Dragon Crested Epaulets
item #29810 · Uncommon · item level 111 · sells for 4g 79s 76c
-
Goldenlink Bracers
item #29811 · Uncommon · item level 111 · sells for 3g 23s 44c
-
Blued Steel Gauntlets
item #29812 · Uncommon · item level 111 · sells for 3g 24s 59c
- Money
- 8g 80s
- and 96s more at level 90, the level cap, in place of the experience
- Experience
- 15,800
-
at level 75 or lower; less above
By character level
Level Experience Share 68–75 15,800 100% 76 12,650 80% 77 9,500 60% 78 6,300 40% 79 3,150 20% 80–89 1,600 10% 90 none 96s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 70, requires level 68
- Profession
- none
- Repeats
- once only
The chain
Before this
- Troublesome Distractions #10273 · any one of these
After this
Nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Netherstorm), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.