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Invaluable Asset Zapping

Quest #10203 Level 69 Netherstorm AllianceHorde no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Use the Ultra Deconsolodation Zapper to beam the Hyper Rotational Dig-A-Matic, Servo-Pneumatic Dredging Claw, Multi-Spectrum Terrain Analyzer, and the Big Wagon Full of Explosives back to Area 52. Then report to Lead Sapper Blastfizzle at the eastern end of the fissure that runs through Area 52 in the Netherstorm.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

See the fissure running through Area 52? We did that! <grin>

It's yielding up all sorts of goodies for the X-52 Nether-Rocket, but we're running short on equipment.

We had an operation at the Arklon Ruins to the southeast until the Burning Legion moved in. I need you to take this Ultra Deconsolodation Zapper to the ruins. Use it to beam our gear back to Lead Sapper Blastfizzle down in the fissure.

Junior Technician 3rd Grade <name>, this is your chance for that promotion. Don't blow it!

Progress

Isn't this place great? And everyday yields something new and exotic!

What a stroke of luck that we nearly destroyed the town digging down here.

Completion

You must be the one that zapped all of that sapping equipment back to us here from the ruins! Hooray for you!

I've already reallocated the equipment out to our other locations. Now we'll be able to expedite our fissure operations on this whole island by an order of magnitude! The nether-rocket will be completed in no time!

Hmmm, that's odd. Wait a minute, did you say that you sent four things back to us? I only got three...

Category: Netherstorm.

What you need

Handed to you when you accept it
Ultra Deconsolodation Zapper

The reward

No item reward.

Money
4g 10s
and 75s more at level 90, the level cap, in place of the experience
Experience
12,300
at level 74 or lower; less above
By character level
LevelExperienceShare
67–74 12,300 100%
75 9,850 80%
76 7,400 60%
77 4,900 40%
78 2,450 20%
79–89 1,250 10%
90 none 75s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 13,530 experience (median of 1 run), 4g 10s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 12,300 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 69, requires level 67
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Invaluable Asset Zapping starts and ends in Netherstorm
Where Invaluable Asset Zapping starts and ends in Netherstorm
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Netherstorm
Relevant locations in Netherstorm

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.5 deaths per attempt 2 deaths in total

0 tracked kills, typically 13,530 XP, done around level 69.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Netherstorm), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Invaluable Asset Zapping in Netherstorm
Overview of Invaluable Asset Zapping in Netherstorm
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.330, 0.650 median of 1 recorded accept on Netherstorm
Turn in
0.340, 0.680 median of 1 recorded turn-in on Netherstorm
Deaths during this quest
2 deaths, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 1

Players finish it about 49 min 56 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.410, 0.740 weight 1.00, 1 point

1 recorded position in Netherstorm.

Objective 1 of Invaluable Asset Zapping in Netherstorm
Objective 1 of Invaluable Asset Zapping in Netherstorm
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Objective 3 — needs 1

Players finish it about 50 min 42 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.400, 0.730 weight 1.00, 1 point

1 recorded position in Netherstorm.

Objective 3 of Invaluable Asset Zapping in Netherstorm
Objective 3 of Invaluable Asset Zapping in Netherstorm
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Objective 2 — needs 1

Players finish it about 51 min 17 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.410, 0.720 weight 1.00, 1 point

1 recorded position in Netherstorm.

Objective 2 of Invaluable Asset Zapping in Netherstorm
Objective 2 of Invaluable Asset Zapping in Netherstorm
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Objective 4 — needs 1

Players finish it about 52 min 15 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.420, 0.720 weight 1.00, 1 point

1 recorded position in Netherstorm.

Objective 4 of Invaluable Asset Zapping in Netherstorm
Objective 4 of Invaluable Asset Zapping in Netherstorm
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Expect to die here – bring food or a friend.Evidence: 2 deaths across 2 runs (1.0 per run)

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 70 4g 10s
Bananaroot-HoptallusPandaQuest supporter – 2 69 –

Community notes

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