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Curse of the Violet Tower

Quest #10174 Level 68 Netherstorm AllianceHorde 1 run – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Use Archmage Vargoth's Staff to make contact with Archmage Vargoth.

If you lose Archmage Vargoth's Staff, speak to Ravandwyr at Area 52 to receive a replacement.

The quest giver's words

Now, you will be able to use the archmage's staff to contact him.

He resides in the Violet Tower, on an 'island' to the southeast. The tower is both sanctuary and prison to him, cursed as it is. Kirin Tor can neither enter nor leave, keeping me apart from my master.

The staff's magic can penetrate the tower's defenses, but only if invoked by one outside the Kirin Tor.

Take the archmage's staff and use it to conjure his image. Tell him what has happened and that I have not completely failed him.

Completion

<Archmage Vargoth's image examines you as you convey Ravandwyr 's message.>

Ravandwyr has everything a master can expect of his apprentice. When I gave him the staff and told him to flee, I hoped that he would use it to find help and free me once Kael'thas's forces withdrew from the tower. Since then, I have learned a great deal about the nature of the curse.

It can be broken, <name>, but it will require your help.

Category: Netherstorm.

What you need

Handed to you when you accept it
Archmage Vargoth's Staff

The reward

No item reward.

Money
none
and 18s 60c more at level 90, the level cap, in place of the experience
Experience
3,050
at level 73 or lower; less above
By character level
LevelExperienceShare
67–73 3,050 100%
74 2,450 80%
75 1,850 60%
76 1,200 40%
77 600 20%
78–89 310 10%
90 none 18s 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 3,355 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 3,050 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 68, requires level 67
Profession
none
Repeats
once only

The chain

Before this

Where it starts and ends

Starts at
  • Ravandwyr npc · Netherstorm at 0.314, 0.661
Hand in to
Where Curse of the Violet Tower starts and ends in Netherstorm
Where Curse of the Violet Tower starts and ends in Netherstorm
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Netherstorm
Relevant locations in Netherstorm

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
1 min 28 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

1 min 28 s fastest recorded run slowest 1 min 28 s

Same 1 run; mean 1 min 28 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 3,355 XP, done around level 71.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Netherstorm), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Curse of the Violet Tower in Netherstorm
Overview of Curse of the Violet Tower in Netherstorm
  • pick up
  • turn in
Pick up
0.310, 0.660 median of 1 recorded accept on Netherstorm
Turn in
0.320, 0.660 median of 1 recorded turn-in on Netherstorm
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 1 min 28 s 0 71 –

Community notes

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