The Archmage's Staff
Quest #10173
Level 68
Netherstorm
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no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Retrieve Archmage Vargoth's Staff from Ekkorash the Inquisitor and bring it to Ravandwyr in Area 52. To bring Ekkorash out of hiding, sprinkle the Conjuring Powder on the brazier in the center of the ruins.
Objective by objective
- Collect Archmage Vargoth's Staff item #28292
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Allow me to introduce myself, <class>.
I am Ravandwyr, apprentice to the Archmage Vargoth.
My master is... indisposed, shall we say. I am here on a matter of great importance.
The Arklon Ruins southeast of the city are a hotbed of Burning Legion activity. Their purpose in the ruins concerns neither me nor my master, but their leader, Ekkorash, possesses the archmage's staff.
This conjuring powder will allow you to draw the demon out of hiding. Sprinkle it on the brazier at the center of the ruins.
Progress
I will not rest until Archmage Vargoth's staff is restored to him. Were you able to wrest it from the demon's grasp?
Completion
Ah, so you managed to recover the staff. Impressive, <name>. Perhaps you are the one I've been looking for.
Oh yes, your reward...
No doubt you had higher expectations, but that too will come with time. For now, consider opportunity the true reward.
Category: Netherstorm.
What you need
- Handed to you when you accept it
- Conjuring Powder
The reward
No item reward.
- Money
- 3g 90s
- and 72s more at level 90, the level cap, in place of the experience
- Experience
- 12,000
-
at level 73 or lower; less above
By character level
Level Experience Share 67–73 12,000 100% 74 9,600 80% 75 7,200 60% 76 4,800 40% 77 2,400 20% 78–89 1,200 10% 90 none 72s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 12,000 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 68, requires level 67
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- Rebuilding the Staff #10300
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 3 recorded attempts the hub has.
How precise this guide is
Early guide Built from 3 runs by 1 player – medium confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 3) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 13,200 XP, done around level 69.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Netherstorm), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.
- Pick up
- 0.310, 0.660 median of 1 recorded accept on Netherstorm
- Turn in
- 0.310, 0.660 median of 1 recorded turn-in on Netherstorm
- Deaths during this quest
- 4 deaths, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.
Objectives, in the order players do them
Order published by the analyser from 3 runs.
Objective 1 — needs 1
Players finish it about 1 h 14 min into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.410, 0.720 weight 1.00, 2 points
1 recorded position in Netherstorm.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
– | 0 | 70 | 3g 90s |
| Bananaroot-Hoptallus |
– | 0 | – | – |
| Bananaroot-Hoptallus |
– | 0 | 69 | – |
Community notes
Nobody has added a note to this quest yet.