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News for Rakoria

Quest #10105 Level 62 Zangarmarsh Horde only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Speak with Rakoria at Stonebreaker Hold in Terokkar Forest.

The quest giver's words

Now that Swamprat Post is complete, our control of the roads in and out of the marsh is much less tenuous. Our presence in Terokkar Forest is much less secure. Even so, at Stonebreaker Hold, Rakoria awaits word of our progress.

She's sharp and capable, <name>, but be careful around her. She's got a lot of goods she's eager to move along the roads, but don't assume she's got our best interests at heart. Rakoria goes where she believes there's profit to be found.

Completion

I'd hoped his men would have the outpost complete sooner, but it's not costing him money. Still, it's progress.

Category: Zangarmarsh.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 15s 60c more at level 90, the level cap, in place of the experience
Experience
2,550
at level 67 or lower; less above
By character level
LevelExperienceShare
62–67 2,550 100%
68 2,050 80%
69 1,550 60%
70 1,000 40%
71 500 20%
72–89 260 10%
90 none 15s 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 62, requires level 62
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
  • Rakoria npc · Terokkar Forest at 0.501, 0.449
Where News for Rakoria starts and ends in Zangarmarsh
Where News for Rakoria starts and ends in Zangarmarsh
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Zangarmarsh
Relevant locations in Zangarmarsh
Relevant locations in Terokkar Forest
Relevant locations in Terokkar Forest

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Zangarmarsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of News for Rakoria in Zangarmarsh
Overview of News for Rakoria in Zangarmarsh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem