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Concerns About Tuurem

Quest #10104 Level 62 Zangarmarsh Alliance only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Speak with Andarl at the Allerian Stronghold in Terokkar Forest.

The quest giver's words

The rumors from Tuurem are unsettling. Some say the town's ruins are overrun with crazed Broken and Lost Ones, while opportunistic artifact hunters steal draenei relics.

It's hard to know which are true and which aren't, but we have a responsibility to safeguard the ruins as best we can. Find Andarl at the Allerian Stronghold in Terokkar Forest. He is something of a student of magical relics. More than anyone else, he's likely to know what's going on there.

Completion

I'm flattered that your Broken friend considers me a scholar of his people's relics, but to be honest, I haven't had much chance to study them since my arrival here. It was certainly my intent, but when I arrived, I found that there were other matters that required my attention.

Category: Zangarmarsh.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 15s 60c more at level 90, the level cap, in place of the experience
Experience
2,550
at level 67 or lower; less above
By character level
LevelExperienceShare
62–67 2,550 100%
68 2,050 80%
69 1,550 60%
70 1,000 40%
71 500 20%
72–89 260 10%
90 none 15s 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 62, requires level 62
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
  • Ikuti npc · Zangarmarsh at 0.419, 0.272
Hand in to
  • Andarl npc · Terokkar Forest at 0.585, 0.536
Where Concerns About Tuurem starts and ends in Zangarmarsh
Where Concerns About Tuurem starts and ends in Zangarmarsh
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Zangarmarsh
Relevant locations in Zangarmarsh
Relevant locations in Terokkar Forest
Relevant locations in Terokkar Forest

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Zangarmarsh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Concerns About Tuurem in Zangarmarsh
Overview of Concerns About Tuurem in Zangarmarsh
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem