Learning the Word
Quest #10072
Level 3
Sunstrider Isle
Priest
Monthly
1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Reach level 3 to learn Shadow Word: Pain. Practice casting it 5 times on nearby training dummies.
Objective by objective
- Kill or interact with Training Dummy NPC #44937
- Cast or use spell #589
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
As you grow in skill, so will the array of powers that you can call upon.
I'd like you to go, continue to become more experienced, and discover a new spell. Once you do, come back and demonstrate it for me.
Progress
Have you aided the wounded outrunners?
Completion
Ah good, a <class>. I've been expecting you.
There are a few tasks that I have which you are particularly suited to.
Category: Eversong Woods.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 1s 50c more at level 90, the level cap, in place of the experience
- Experience
- 250
-
at level 8 or lower; less above
By character level
Level Experience Share 2–8 250 100% 9 200 80% 10 150 60% 11 100 40% 12 50 20% 13–89 25 10% 90 none 1s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 250 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Silvermoon City +250
Who it is for
- Faction
-
- Race
- Blood Elf
- Class
- Priest
- Level
- quest level 3, requires level 2
- Profession
- none
- Repeats
- Monthly
The chain
Before this
- Priest Training #8564 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Matron Arena npc · Sunstrider Isle at 0.653, 0.432
- Hand in to
-
- Matron Arena npc · Sunstrider Isle at 0.653, 0.432
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Sunstrider Isle
-
Matron Arena
Starts the daily quest · 65.3, 43.2
-
Matron Arena
Hand the repeatable quest in · 65.3, 43.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 6 min 5 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 275 XP, done around level 3.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Sunstrider Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.650, 0.430 median of 1 recorded accept on Sunstrider Isle
- Turn in
- 0.650, 0.430 median of 1 recorded turn-in on Sunstrider Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 5 min 35 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.610, 0.520 weight 1.00, 1 point
1 recorded position in Sunstrider Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 2 — needs 5
Players finish it about 5 min 46 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.620, 0.470 weight 0.80, 4 points
5 recorded positions in Sunstrider Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.