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Ways of the Light

Quest #10069 Level 3 Sunstrider Isle Horde only Paladin Monthly 1 run – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Reach level 3 to learn Seal of Command. Cast Seal of Command on yourself, then locate a Training Dummy outside the Sunspire and hit it.

Objective by objective

  • Kill or interact with Training Dummy NPC #44937
  • Cast or use spell #105361

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

It is time for your first lesson in the ways of the Light, <name>. As you fight more battles, it will bring you closer to the light, and you'll start to uncover new abilities.

Go, get more experience, and learn a new ability. Return and demonstrate it for me, and we'll continue your training.

Progress

Have you practiced using your new skills?

Completion

Ah good, a <class>. I've been expecting you.

There are a few tasks that I have which you are particularly suited to.

Category: Eversong Woods.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 1s 50c more at level 90, the level cap, in place of the experience
Experience
250
at level 8 or lower; less above
By character level
LevelExperienceShare
2–8 250 100%
9 200 80%
10 150 60%
11 100 40%
12 50 20%
13–89 25 10%
90 none 1s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 275 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 250 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
Blood Elf
Class
Paladin
Level
quest level 3, requires level 2
Profession
none
Repeats
Monthly

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Ways of the Light starts and ends in Sunstrider Isle
Where Ways of the Light starts and ends in Sunstrider Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Sunstrider Isle
Relevant locations in Sunstrider Isle

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
8 min median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

8 min fastest recorded run slowest 8 min

Same 1 run; mean 8 min.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 275 XP, done around level 3.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Sunstrider Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Ways of the Light in Sunstrider Isle
Overview of Ways of the Light in Sunstrider Isle
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.660, 0.440 median of 1 recorded accept on Sunstrider Isle
Turn in
0.650, 0.440 median of 1 recorded turn-in on Sunstrider Isle
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 3 min 42 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.460, 0.390 weight 1.00, 1 point

1 recorded position in Sunstrider Isle.

Objective 1 of Ways of the Light in Sunstrider Isle
Objective 1 of Ways of the Light in Sunstrider Isle
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 2 — needs 1

Players finish it about 7 min 36 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.640, 0.480 weight 1.00, 1 point

1 recorded position in Sunstrider Isle.

Objective 2 of Ways of the Light in Sunstrider Isle
Objective 2 of Ways of the Light in Sunstrider Isle
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem