Ways of the Light
Quest #10069
Level 3
Sunstrider Isle
Paladin
Monthly
1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Reach level 3 to learn Seal of Command. Cast Seal of Command on yourself, then locate a Training Dummy outside the Sunspire and hit it.
Objective by objective
- Kill or interact with Training Dummy NPC #44937
- Cast or use spell #105361
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
It is time for your first lesson in the ways of the Light, <name>. As you fight more battles, it will bring you closer to the light, and you'll start to uncover new abilities.
Go, get more experience, and learn a new ability. Return and demonstrate it for me, and we'll continue your training.
Progress
Have you practiced using your new skills?
Completion
Ah good, a <class>. I've been expecting you.
There are a few tasks that I have which you are particularly suited to.
Category: Eversong Woods.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 1s 50c more at level 90, the level cap, in place of the experience
- Experience
- 250
-
at level 8 or lower; less above
By character level
Level Experience Share 2–8 250 100% 9 200 80% 10 150 60% 11 100 40% 12 50 20% 13–89 25 10% 90 none 1s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 250 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Silvermoon City +250
Who it is for
- Faction
-
- Race
- Blood Elf
- Class
- Paladin
- Level
- quest level 3, requires level 2
- Profession
- none
- Repeats
- Monthly
The chain
Before this
- Paladin Training #9676 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Jesthenis Sunstriker npc · Sunstrider Isle at 0.655, 0.438
- Hand in to
-
- Jesthenis Sunstriker npc · Sunstrider Isle at 0.655, 0.438
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Sunstrider Isle
-
Jesthenis Sunstriker
Starts the daily quest · 65.5, 43.8
-
Jesthenis Sunstriker
Hand the repeatable quest in · 65.5, 43.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 8 min.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 275 XP, done around level 3.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Sunstrider Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.660, 0.440 median of 1 recorded accept on Sunstrider Isle
- Turn in
- 0.650, 0.440 median of 1 recorded turn-in on Sunstrider Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 3 min 42 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.460, 0.390 weight 1.00, 1 point
1 recorded position in Sunstrider Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 2 — needs 1
Players finish it about 7 min 36 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.640, 0.480 weight 1.00, 1 point
1 recorded position in Sunstrider Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.