Fel Orc Plans
Quest #10012
Level 64
Terokkar Forest
no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Bring the Fel Orc Plans to Bertelm at the Allerian Stronghold in Terokkar Forest.
The quest giver's words
The writing on the plans is far too delicate and precise to have come from any of the fel orcs. You can't make out what the text says, but the implications are pretty clear: the fel orcs are taking orders from the blood elves at Firewing Point.
Why would the two forces be working together? Bertelm might have some insight into this odd alliance. You decide to make your way back to the Allerian Stronghold and show him the map.
Progress
What is it you have there, <name>?
Completion
< Bertelm takes the plans from you and looks them over.>
If you hadn't brought this map, I'd say you were out of your mind, but here it is, plain as day. Not only are the fel orcs here to serve the blood elves, but it appears, they've been ordered to keep us occupied.
This map raises more questions than it answers, but it gives us a better idea of what we're facing here.
Category: Terokkar Forest.
What you need
- Handed to you when you accept it
- Fel Orc Plans
The reward
No item reward.
- Money
- 3g 10s
- and 66s more at level 90, the level cap, in place of the experience
- Experience
- 10,750
-
at level 69 or lower; less above
By character level
Level Experience Share 62–69 10,750 100% 70 8,600 80% 71 6,450 60% 72 4,300 40% 73 2,150 20% 74–89 1,100 10% 90 none 66s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 64, requires level 62
- Profession
- none
- Repeats
- once only
The chain
Before this
- Unruly Neighbors #9998 · any one of these
- An Unwelcome Presence #10000 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Fel Orc Plans object · Terokkar Forest at 0.677, 0.534
- Hand in to
-
- Bertelm npc · Terokkar Forest at 0.583, 0.547
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Terokkar Forest
-
Fel Orc Plans
Starts the quest · 67.7, 53.4
-
Bertelm
Hand the quest in · 58.3, 54.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Terokkar Forest), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.